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The arena is a bit more varied and reminds me of the arena we got with the Citadel DLC for Mass Effect 3 with more options for combat. It’s a place to play with all the guns available in the game complete with challenges but it’s not a long distraction depending on which gun you pick. The shooting range is, well, exactly what you’d expect. You can get better views of them and rotate and zoom around and it’s neat to see all the detail in these without them trying to shoot and/or remove your face physically. The Museum is basically the character and enemy models from the game put up like you’d find in a museum like stuffed or posed statues. He’s more of a curiosity than anything else but is a neat flavor addition. Some of his moves are hilarious and others a bit disturbing. The Developers Pack is divided up into two sections, a single mission and then a trip to a level that houses the Metro: Last Light Museum, Shooting Range and an Arena all being taken care of by a mysterious janitor who you can catch doing different things when you leave the main lobby and come back. While not as good or packed as the Factions DLC, I do think the Developers DLC is a few leaps and bounds over the Tower DLC, more for personal preference really as two of the three-ish things we get with the Developers DLC is right up my alley. You do get it as part of the Season Pass which is how I ended up with it, but like the others, it’s available individually as well and also happens to be cheaper by a little bit. It gives a few interesting parts that could be easily replayed and then a brief story mission. The Developers Pack is kind of hit and miss.
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While I wasn’t nearly as impressed with the Tower Pack as I was the Factions Pack, which I still had minor issues with but I had a few hopes for the Developers Pack for the latest DLC for Metro: Last Light which is still easily one of the best games I’ve played this year. Genre: First Person Shooter/Survival Horror